using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ {
	class FaerieSwarm : Monster{ //Initalizes Fairy Swarm data
        public FaerieSwarm(Texture2D[] monsterTextures)
        {
			maxLevel = 23;
			minLevel = 15;
			//width = 0.6 * height
			renderingRect = new Rectangle(480, 150, 300, 500);
			texture[0] = monsterTextures[19];
            name = "Faerie Swarm";
		}
	}
}